Concept Art/ Color Scheme/Mesh list



My concept idea of the level had alot to do with the city being colored by the world light. Zobiede is a white city so i assume that whatever color that the light and fog creates will reflect off of the walls. Also my concept shows how the city floats. The general idea was that the city would have parts that are grounded and parts that are ultimately flying in the sky. the player will start in a building that is floating about the ruin city. below is the checklist for the placeholders. i am completely building my level from place holders to cut back on time.
My color scheme was influenced by my concept, i will mostly be using purple, pink, yellow and brown lights in the environment to create an almost dream like atmosphere. The colors are subjected to change if things do not workout to my advantage.