Final Map/Flow Chart


Above is the final map design for this area of Zobeide. I have worked out a lot of the issues that i was having
with the original prototype. this map allows the player to do some exploring without conquering the level with
a single leap. Instead of starting in the center of the level the player will begin at the top right edge facing away from the building. I want the character facing away from the structure to maybe give the player a sense of picking up where someone left off. Kind of like a check point. As the player enters there will be a short
camera sequence that shows the length of the hallway that the player goes through. The flow chart below shows  player goals and objects that the player will be able to interact with. The player will use three columns to get to the second floor of the building. n the second floor the player will use a switch to gain access to a moving column piece. The moving column piece will allow the player to reach another switch which will activate another column to gain access to the door. Through the door is two more platform and a switch to reveal the finish.